Every Reveal has six answers: your real one and five wrong ones. The wrong ones are generated for you, based on your photo and your answer. You can edit any of them and regenerate the whole set up to three times.
Most people accept the first batch. Do not — this is the difference between a round friends have to think about and one they solve without looking.
What a bad decoy set does
If your five wrong answers are obviously wrong, your friends do not need the photo. They read the list, spot the only plausible option, and pick it at 10% revealed. Everyone ties near the top and the ranking means nothing.
The classic failure: your answer is specific and detailed, and the decoys are vague. "My grandmother's kitchen in Lyon" next to "a house", "somewhere", "a room", "outside", "a building" is not a puzzle. It is a spelling test.
What a good decoy does
A good decoy is one a friend could genuinely believe, given the fragment of photo they have. It should be:
- The same shape as the truth. Similar length, similar specificity. If your answer names a person, at least one decoy should name a person.
- Plausible for you. "At the climbing gym" only works as a decoy if you actually climb. Options that are obviously not your life eliminate themselves.
- Confusable at low reveal. The best decoy is one that fits the corner of the photo that clears first.
The specificity trap
Watch out for being the only detailed answer. If yours is the longest, most specific option in the list, it stands out even blurred.
Two fixes: shorten your real answer, or edit a couple of decoys to match its detail. Either works. The goal is six answers that look like they came from the same place.
Use the regenerate
Three regenerations is plenty. If a set feels flat, throw it out rather than fixing it one line at a time — the AI usually swings in a different direction and one of the three batches lands.
Then edit the two or three that need it. Mixing generated and hand-written decoys is normal, and usually gives the best set.
A quick test
Look at your six options without looking at the photo. Could you pick the right one anyway?
- Yes → your decoys are too weak. Fix them.
- No, but two or three are plausible → perfect.
- No, and all six feel equally random → too hard. Your friends will be guessing blind, which is not the game either.
Do not try to be unguessable
It is tempting to build a set nobody can crack. Resist it. A Reveal that nobody gets right resolves with no winners, pays nothing, and is not fun for anyone — including you.
You are not trying to beat your friends. You are trying to make them think for a moment and then feel clever.