HUB-004 • Hub Reference • 3 min read

Your Turn vs In Flight

One list is things you can act on right now. The other is things you're waiting on. Knowing which is which is the whole trick.

The Play tab splits every live game into two piles. The split looks obvious once you know it, and it changes how the app feels day to day.

The question being asked

Your Turn — can you do something about this right now? In Flight — have you done your bit and it is somebody else's move?

That is it. Not "is this mine", not "which game is it". Just: is the ball in your court?

Why it matters

A game can be yours and still not need you. A Challenge you created is your Challenge, but while friends are still submitting there is nothing to do. Putting it in the same list as things you must act on would make that list noisy, and a noisy list gets ignored.

Separating them means Your Turn is always trustworthy. If it is empty, you genuinely have nothing outstanding — and you can close the app without that low-level feeling that you have forgotten something.

The collapse behaviour

In Flight is collapsed while Your Turn has items. Deal with what needs you first; the app is not going to distract you with a scoreboard you cannot influence.

Once Your Turn is empty, In Flight expands automatically. On a quiet day you still open the Hub and see your games in motion, rather than a blank screen that implies nothing is happening.

Small behaviour, big difference to how the tab feels on a slow Tuesday.

What lands where

Situation Where
A Challenge you are in, not yet submitted Your Turn
A Challenge you created, deadline passed, unjudged Your Turn
A Challenge you submitted to, awaiting the verdict In Flight
A Challenge you created, friends still submitting In Flight
A friend's Quiz you have not played Your Turn
A friend's Reveal you have not guessed Your Turn
Your own Reveal, friends still guessing In Flight

Notice that a Challenge you created appears in both lists at different points in its life. Before the deadline it is In Flight; after it, judging is your job and it moves to Your Turn.

One-shot games leave

A Reveal you have answered vanishes from both lists. Answering is final, so there is nothing to wait for and nothing to do — it goes to your history and reappears in your feed when it resolves.

The habit

Open Play, clear Your Turn, glance at In Flight, leave. If you do that once a day, you will never be the friend who forgot to judge their own Challenge.

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